Tea is extremely helpful, as it gives one extra buff slot. Damage-dealing statues are useless as they have almost no effect on enemies with extremely high health. The Statue of the Paladin absorbs one hit, making it the most effective in higher floors. Recommended Statue Effects and other strategical necessities The Assassin works well due to their first skill, which lets them flee while being immune to attacks, in this time a weapon like Death Note can kill some enemies. On the other hand, skills that restore armor are still of some use if the player has the Strong Shield Buff, as any amount of armor will make them a two-hit kill. For example, Priest without skill upgrade is pretty much useless when a single bullet can reduce her health from full to none, there is no room for healing as all health is subtracted instantly. A weapon with high DPS is required to rip bosses open in later stages.ĭue to the absence of the stat boosting version of Mentor, skills that depend heavily on health are bad in later stages.The Melee weapons can bounce bullets Buff makes them more effective, as enemies get attacked while the player defends themself. Fast melee weapons, mainly Laser Sword Gold, work even better, as they can help diminish the amount of bullets. The main method is to grind away at them, and defensive weapons are essential if the player plans to be under bullet hell for full minutes. Defensive weapons are important because in later stages, it is almost impossible to clear rooms quickly due to high enemy health. Other weapons like Shield and Fine Magic Staff work well if the player needs defense.Weapons that stays the same amount of efficiency no matter how much health the player's foes have is also a good choice such as Death Note and Staff of Anubis.When an enemy is frozen or stunned for the whole duration of the fight, how much health they have no longer matters, because they will not be able to launch any attacks anyway. Weapons that are good at crowd control and disabling enemies with stun or freeze are excellent choices.The player must choose their weapons carefully and boost it as much as they can with attachments and statues. The Armor +1 buff is obsolete and should be avoided, as it just wastes an important slot.Īlthough enemies have more health in loop mode, similarly to The Origin, there is no Weaponsmith to upgrade the player's weapons. One should not worry if they are left with 1 hp, as enemies will one-hit the player anyways if they do not have a shield. It is recommended to buy effects from the Mysterious Trader, as there are not too many buff slots available. The Strong Shield Buff is extremely important, as enemy damage values can exceed 2-digit numbers, enough to one shot the player without it. One cannot afford to focus on avoiding lava tiles or poison pools when they should be engaged on dodging extremely thick bullet hell scenarios. The player should keep the Poison and Fire Buffs on their priorities list. Without extra buff slots, the player still only gets to pick five buffs, so it is essential to choose carefully. This still happens whenever they are defeated in further loops.īecause of rapidly increasing difficulty as the player progresses, they will need to use all means of survival. All 3-5 (6-5.) bosses will spawn boss chests.Energy orbs will restore 4 more energy for every loop completed.Gold prices also increase, such that thousands of gold can be necessary to buy a single attachment in very late floors.Champions spawn more frequently every loop.For every loop, enemy debuff time is cut in half.For every loop, enemies will be more aggressive.For every loop, more enemies spawn on all rooms.For every loop, enemies have 100% more health (scales by base value).For every loop (3 biomes), all enemy attacks deal 2 more damage. This mode is very similar to The Origin in terms of how each loop gets harder. Looped enemies will still drop materials and seeds, while getting progressively tougher as the game proceeds. If the player reaches beyond 3-5, the game will register it as a win and all weapons carried on them will be Silver Framed/Gold Framed (In Badass Mode) The game will continue looping until the player dies. Forest on 4-1 and Knight Kingdom on 5-1). It follows the same sequence of stages throughout the run (e.g. In Loop Mode, the game is looped after 3-5, such that it continues on to 4-1 and beyond.
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